
#pragma once

#include "fxcc/core/graph/opengl3/pch.h"

namespace fxcc
{
    namespace graph
    {
        namespace opengl3
        {
            struct FXCC_API AttachmentTypeDesc
            {
                std::string m_Name;

                // this is internal format
                int m_Component{ 0 };
                
                // this is format
                int m_Format{ 0 };

                // this is attachment
                int m_Attachment{ 0 };
            };
        }
    }
}